Transforms subject into a retro 16-bit video game character in a platform game level
Using the provided image of the cat, first transform it into a highly detailed 16-bit pixel art character sprite, capturing its unique features within a classic retro video game aesthetic. Then, generate a dynamic 2D 16-bit platform video game level, complete with pixelated environmental elements, various platforms, and a clear side-scrolling perspective. Finally, integrate the newly created 16-bit cat sprite seamlessly into this generated game level, positioning it as the main character, with appropriate scaling and lighting to match the pixel art environment.